![]() ![]() MFPS ALL ADDONS WINDOWS 8PingCloudRegions is excluded from those builds.Ĭhanged: Windows 8 RT and Phone no longer support the standard Hashtable class, so we replaced it. Note: Ping does not yet work on Win 8, so ConnectBestRegion is not usable on those platforms. ![]() This package has new libs in the "Plugins" folder in the root of the project. MFPS ALL ADDONS UPDATENote: Before you update an existing project, delete PUN's "library" folder which contains Photon3DotNet.dll. Note: In the player settings are checkboxes for all kinds of rights: Check "Internet Client". (Despite this, the Demos are not optimized for mobile)Īdded: Windows 8 Store and Windows Phone 8 support! Mind the tomaticallySyncScene = true in Awake() to enable this feature!Ĭhanged: Descriptin in Hub scene minimally.Ĭhanged: InRoomChat to have a "Send" button, as mobile clients (e.g.) don't have a proper "enter". Will be disabled soon.Ĭhanged: Worker Demo now has two scenes and uses PhotonNetwork.LoadLevel(). Removed: PhotonServerSettings.asset which contained an appid. They were missing a change from callback OnReceivedRoomList() to OnReceivedRoomListUpdate(). Adding new stuff is easier for us.įixed: M2H Demos. It should not bother you usually.Ĭhanged: Due to the new background Thread, PhotonNetwork.isMessageQueueRunning only controls if incoming messages are dispatched (executed) and if this client creates new updates for the other clients and sends them (while IsMessageQueueRunning = false, the OnPhotonSerializeView calls are paused and nothing is sent by a client).Īdded: description of PhotonView.isSceneViewĬhanged: Internally, the editor script to add demos to the build is more flexible. Check PhotonHandler methods StartFallbackSendAckThread, StopFallbackSendAckThread and FallbackSendAckThread if you need control over this or the Thread gets in your way. This makes the connection less dependent on the engine's Update calls. Note: This is a minor update improving connection-stability when loading stuff or grabbing the player-window by it's title bar for a while.Ĭhanged: PhotonHandler now always runs a background thread to keep a connection alive - no matter if loading assets or not. comments) of what we do how and why in CubeLerp.csĪdded: PUN+ check and property "isPunPlus" in PhotonEditor.Īdded: PUN+ note in Wizard that export to mobiles will be done with native sockets. That saves performance and FindObjectsOfType() calls at the cost of maintaining the list manually.Īdded: PhotonNetwork.SendMonoMessageTargets and description.Īdded: Explanation (a.k.a. These contain a lot of changes and updates.Ĭhanged: NetworkingPeer.SendMonoMessage() to optionally just use a list of GameObjects as target of PUN callbacks: PhotonNetwork.SendMonoMessageTargets. They will automatically unpack in Unity 4.2 to get available seamlessly. MFPS ALL ADDONS HOW TOUpdated: To new Photon assembly v3.2.2.1.įixed: PhotonHandler nullreference crash on mobiles when using offlinemodeĬhange: PingCloudRegions.closestRegion is now public so that the developer can check this and possibly limit the amount of used regions (useful when not enough players)įixed: issue with Editor input fields (in wizard) which didn't repaint unless focus was changedĪdded: Note how to get rid of auto-setup and loading of the hub scene.Ĭhanged: Unity 3.5.7 is the lowest supported Unity version (again)!Ĭhanged: The Windows Store and Windows 8 Phone libraries are now hidden from Unity 3.5 in a unitypackage. This is useful when createIfNotExists creates a new room and you want specific properties shown in the room listing.Ĭhanged: PingCloudRegions and RPC class conditional compilation to: #if !(UNITY_WINRT || UNITY_WP8 || UNITY_PS3 || UNITY_WIIU) Existing PhotonViews on prefabs are not changed but you might consider doing this for objects that might stop moving / change.Īdded: New internal values for PhotonViews.Īdded: JoinRoom option to create a room if it doesn't exist currently.Ĭhanged: JoinRoom calls OnCreatedRoom() if the room was created due to JoinRoom() option "createIfNotExists"Īdded: Room.SetPropertiesListedInLobby() to set the list of properties sent to a lobby. This can be applied to anything observed: Transforms, Rigidbodies and even scripts.Ĭhanged: The new "Unreliable On Change" observe mode is the default for any new PhotonView. When the data doesn't change, it's sent a last time in a reliable mode, so everyone gets the final state for sure. It's basically a mixed mode which uses unreliable when things change. Changed: CustomTypes is now endianness independent and also streamlinedĪdded: New synchronization mode "Unreliable On Change". ![]()
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